Glossary of Abbreviations

 

API: Application Programming Interface

ASIC: Application Specific Integrated Circuit

AT&T: American Telephone and Telegraph Company

BASIC: Beginners All-Purpose Symbolic Instruction Code

Berne Convention: Berne Convention for the Protection of Literary and Artistic Works, 1971

BIOS: Basic In/Out System

COBOL: Common Business-Oriented Language

CDPA 1988: Copyright, Designs and Patent Act 1988

CD-ROM or CD: Compact Disk Read Only Memory

CPS1: Capcom System 1

CPS2: Capcom System 2

CPU: Central Processing Unit

DVD: Digital Versatile Disk

EC: European Community

EEPROM: Electrically Erasable Programmable Read Only Memory

E.I.P.R.: European Intellectual Property Review

EU: European Union

FAQ: Frequently Asked Questions

FTP: File Transfer Protocol

GATT: General Agreement on Tariffs and Trade, 1994

GPU: Graphics Processing Unit

GTE: Geometry Transfer Engine 

GUI: Graphical User Interface

IBM: International Business Machines, Inc.

MAME: Multiple Arcade Machine Emulator

MAME32: Multiple Arcade Machine Emulator 32-bit

MS-DOS or DOS: Microsoft Disk Operating System

NES: Nintendo Entertainment System

Next-Gen: Next Generation Emulators

OJ: Official Journal

OS: Operating System

PC: Personal Computer

PROM: Programmable Read Only Memory

PS1: Playstation 1

PS2: Playstation 2

RAM: Random Access Memory

ROM: Read Only Memory

ROM Image or Rom: Read Only Memory Image

Semiconductors Directive: Council Directive 87/54/EEC on the Legal Protection of Topographies of Semiconductors Products, OJ 1987 L24/36

SNES: Super Nintendo Entertainment System

Software Directive: Council Directive 91/250/EEC on the Legal Protection of Computer Programs (OJ 1991 L122/42)

TRIPs: Trade Related Aspects of Intellectual Property Rights

UK: United Kingdom

UltraHLE: Ultra64 High Level Emulator

URL: Uniform Resource Locator

US: United States of America

VGS: Virtual Game Station

VNC: Virtual Network Computing

WIPO Treaty: World Intellectual Property Organization Copyright Treaty, 1996

 


Glossary of Computer Terms

  

Application Programming Interface (API): A Technical Interface.

 Arcade Cabinet or Coin-Up:  A compact, self-adequate Videogame Cabinet found at Amusement Halls.

 Assemble: To translate a program written in Low-Level Language to Machine Language.

 Basic In/Out System (BIOS): A set of programs, usually in firmware, that enables each computer's central processing unit to communicate with printers, disks, keyboards, consoles and other attached input and output devices.#

 Binary Digits: the “I”s and “O”s electricity switches which represent instructions in Machine Language.

 Central Processing Unit (CPU): Refers either to the principle microchip that the computer is built around (such as the Pentium or PowerPC chip) or the box that houses the main components of the computer.*

 Compile:  To translate a program written in High-Level Language to Machine Language and vice versa.

 Cross-platform Compatibility: Compatibility between different Operating Systems.

 Decompile: To translate a program written in Machine Language to High-Level Language.

 Disassemble: To translate a program written in Machine Language to Low-Level Language.

 Electrically Erasable Programmable Read Only Memory (EEPROM): A variation of Read Only Memory.

 File Transfer Protocol (FTP): File Transfer Protocol. Allows users to copy files between the local system and any system reachable over a network.  A common way to make software (text files, sounds, pictures, utilities, etc.) available is to put it on an anonymous ftp server. Anonymous ftp servers allow users to login without a password, specifying "guest" as the user, and then copy whatever has been made available.*

 Firmware: Programs written permanently into ROM chips. *

 Game Console: A Videogame Console intended for home use, usually coming without a monitor since it is to be attached to a television, which comes with a choice of peripherals.

 Graphical User Interface (GUI): A way of interacting with a computer, based on graphics instead of text. GUIs use icons, pictures, and menus, and use a mouse as well as a keyboard to accept input.  Windows9x for example use a GUI while MS-DOS does not.*

 Hardware: The physical pieces of equipment in a computer system. e.g. monitor.+

 High-Level Language: A programming language which is relatively remote from the computer’s Machine Language, whose statement is equivalent to several Machine Language instructions. E.g., BASIC, Pascal, COBOL, C. +

 Low-Level Language: A programming language which is very close to the computer’s Machine Language, whose statement has only one direct equivalent in Machine Language. +

 Machine Language: The set of instructions and statements which control the computer directly. +

 Object or Binary Code:  Where the code of a program is in Machine Language.

 Operating System (OS): A program or set of programs which control and organize the operation of applications programs in addition to managing memory and providing certain facilities such as loading, saving and deleting. E.g., Windows9x, UNIX, MS-DOS.+

 Programmable Read Only Memory (PROM): A variation of Read Only Memory.

 Random Access Memory (RAM): The memory that can be used by applications to perform necessary tasks while the computer is on. Memory chips that can hold easily changed information as long as there is an electric current running through them, but go blank when the electricity is cut off. The term "Random Access" refers to the ability of a processor to immediately access any part of the memory.*

 Read Only Memory (ROM): A chip or chips with information- usually a program- written into them at the time of their manufacture. These chips cannot be re-written, hence "read-only." The contents of ROM remains even when the computer is turned off.*

 Read Only Memory Image (ROM Image or Rom):  The exact copy (mirror image) of a Read Only Memory.

 Source Code:  Where the code of a program is in High-Level Language.

 Technical Interface: The way which programs communicate with other programs or with hardware.

 User Interface: The way that a user communicates with a program.

 

 

+: Either paraphrased or copied from the Glossary of Computer Terms of Bainbridge, D., “Introduction to Computer Law”, 4th Edition, Longman, 2000

 

#: Either paraphrased or copied from Sunderland University, “Standard Computer - Term Glossary”, available @ http://blake.sunderland.ac.uk/~ta5wpr/computer.htm

 

*: Either paraphrased or copied from the University of Chicago Campus Computer Stores, “A Glossary of Computer Related Terms”,

available @ http://www-ccs.uchicago.edu/technotes/misc/Glossary/