Chapter IV: Emulators in the Court of Law

 

            The legality of Emulators was recently challenged in the US courts twice, when Sony brought actions against both commercial Playstation Emulators, Bleem! and VGS.  Although they are of limited perhaps interest since they are both tried in US jurisdiction and the actual trials are pending, it is worth looking at the legal issues raised in motions for preliminary injunctions.  At first instance and on appeal Sony focused upon two elements; copyright and trademark.  We shall proceed accordingly.

In Sony v Connectix [87], the subject for consideration was not whether Connectix’s Emulator contained any infringing element of the Papillon code; Sony admitted that it did not.  Instead, the first thing that Sony alleged was the infringing disassembly of the Playstation BIOS and that the repeated intermediary copies that were created by copying the BIOS Image into RAM were infringing copies.  Primarily based on these grounds, the judge issued a preliminary injunction against Connectix; his points were reversed on appeal[88].  The Court of Appeals found the disassembly of the BIOS necessary in order for Connectix to understand how the Playstation works, i.e. examine the underlying concepts of it not protected by copyright, citing the case of Sega v Accolade[89].  Bearing in mind the analysis given previously on Article 6 of the Software Directive and its relation with the cited case, it is obvious that a European court would have reached the same conclusion[90].  Similar would probably be the outcome regarding the repetitive intermediate copying of the BIOS to RAM by reason of Article 5(1).  Weight, should not been given to the “repetitive” copying, as Sony suggested, since it is incidental; as the Court argued, it could have been avoided by not switching off the computer.  At first instance, Sony alleged that the reverse engineering of the custom-made chips Geometry Transfer Engine (GTE) and Graphics Processing Unit (GPU) was wrong because it considers the processes performed “trade secrets”.  This consideration would probably fail in a European court by reason of Article 82 of the Treaty of Amsterdam.  Given the fact that the Emulators in question are commercial products, Sony could be seen as abusing its dominant power and seeking to establish a monopoly on the Playstation software.  A court would therefore consider to oblige Sony to provide the needed information following the settlement in IBM v Commission[91], if such petition has been made prior to the filing of the case, or disregard it upon evidence, as in Connectix’s instance, that attempts were made to obtain the information by agreement.[92].  On the relevant subject, the US Court of Appeals stated that “if Sony wishes to obtain a lawful monopoly on the functional concept of its software, it must satisfy the more stringent standards of patent laws”[93].  Four days after the trial, Sony filed a separate lawsuit alleging the infringement of eleven audiovisual patents, only to voluntary dismiss it one day before it actually went on trial and simultaneously file an amended one.  Sony has not made any information regarding the patent lawsuit available. 

The other issue raised at first instance was that of trademark, in relation to use and tarnishment.  Both claims were rejected by the Court of Appeals, primarily for two reasons.  The court stated that since the operation of a computer program is by definition depended upon compatibility with a given platform, Connectix had the right to advertise as “A Playstation Emulator”, “Capable of playing Playstation games”.  This reasoning is so profoundly correct that a legal analysis is not needed[94].  Tarnishment was raised by Sony in the context that Playstation might be associated with an, admittedly, inferior product.  The court of Appeal reversed that decision due to lack of evidence, by reasoning that the bad performance of some games with the VGS was not misattributed to the games or the Playstation but rather to the Emulator itself.  The idea that a game not performing well on an Emulator, which explicitly stresses on its package that absolute compatibility with all games is not guaranteed, can be misunderstood by a user as inferior quality of the game it self is remote[95].  The only remaining issues now pending for trial, after the dismissal of the rest by a summary judgment, are those of trade secret and unfair competition which will be eventually tried probably in September 2000.[96] 

Similar were the charges in Sony v Bleem [97] but a restraining order was not granted because on a balance of probabilities the judge did not found that Sony will be justified.  A catalytic reason was that Bleem! was not based on decompilation.  Sony did not detest that.  “In developing its Emulator, Bleem treated the PlayStation as a black box, simply reproducing what the machine does in response to a given instruction in a game's program code. If instruction A puts a red dot on the screen, then all Bleem! has to do is put a red dot on the screen whenever it encounters instruction A--how it does that is irrelevant”[98].  In legal terms, is it “clean room” reverse engineering and therefore unlike that the position would be different in Europe.  The question on appeal was not the legality of the Emulator but rather whether Bleem had the right to present pictures of a Playstation game running on Bleem! at the back of the software’s package.  By reasoning that due to the nature of the product Bleem had to necessarily relay upon images from Playstation games, and by also adding that it was a de minimis infringement, for “a frame constitutes 1/30th of a second’s worth of a Videogame”[99], the court rejected the claim of copyright infringement; same would have been the result in England, for example, under the fair dealing principle[100].  Bleem has now brought an action against Sony, claiming among others that Sony has unlawfully acquired, maintained, and extended its monopoly in the video game market through a combination of anticompetitive practices, in addition to restraint of trade, and defamation[101]. 

            As the judge consented in Sony v Connectix, the effect that those Emulators might have for Sony is to actually boost the PlayStation games sales[102] rather that to hinder them.  But for the patent issues, for which little are known, it is unlike that either Emulator will be found infringing an Intellectual Property Right.